DANGERTVPLAYLAST LIGHT
LEVEL01
HOME0 / 6
ABOARD0 / 2
DANGER
SCORE0000
RESCUE ALL SIX BEFORE THE STORM
Sail the boat. Launch rescues. Get everyone home.
FUEL 100.0%DECK CLEAR
LEVEL 1 / SET SAIL

Tap a destination. Your boat sails there.

FLIGHT SCHOOL

Bring them home.

Sail the boat. Tap water to set a destination. Your first tap starts the level. Change course any time, even while the helicopter is flying. Tap ■ to stop the boat.

Rescue all six. Your boat’s circle shows helicopter launch range. Sail through the channels to bring crews within reach. Double-tap a crew to launch directly, or select one and press Launch or Space. Once launched, the helicopter picks them up and returns to your boat, even if you move it. Everyone must land safely to clear the level.

Stay ahead of the storm. The compass is north-up; the forecast shows the storm approaching your boat. Purple water is dangerous. The main danger clock counts down to the next crew or deck exposure on your current course. Each crew has its own storm clock. Choose your own rescue order; the game never selects a crew for you. Takeoff, pickup and landing need clear skies. Lose a crew or the deck, and the rescue ends.

Collect fuel. Sail over a gold fuel buoy to add up to 12% to your tank. The boat and helicopter share fuel. Every flight needs enough for the full round trip plus an 8% reserve. The orange part of the fuel bar is protected; low-fuel warnings show what you can still use above it. If fuel is low, collect a buoy or move closer to the crew. Remaining fuel carries into the next level.

Try another route. Replay a level with the fuel you had at its start. Find a faster rescue order or a shorter flight.

Keyboard: Arrow keys choose a boat destination; Enter sails there. Tab to a crew and Enter selects it. Space launches. P or Escape pauses. Switching away or rotating your phone also pauses.